![]() ![]() Baron1.ted is the Flanders map, while Baron3.ted is Alsace and Baron4.ted is the Island map for MP. ted are the Terrain Editor files, the actual maps used in the game. dml are Data Material Lists, they tell the game what bmp to use for various parts of the aeroplanes or for the maps. pals, I believe they help make changes to the color palettes as the seasons change. dat are data files, like which aerodrome a squad is based amongst many things, or flight models. pal files then? (you don't have to go through specifics for each one, just looking for the general organization). This game extractor also extracts the files from over a thousand other games, so if there is something an another game you wished you could use, such as an image or a sound, you have a good chance of getting it.Ĭrazy_dave: Very cool. For the stock vol files with the files that you can not open up, by opening them up you at least get thier names and then with a bit of work, you can make mods of them, such as new pilot pictures for the campaign. ![]() RB3D is very moddable if you have all the parts in front of you, it is just with most locked in vol files makes it hard to mod as you don't know what can be modded. I have attached the river6 file and what i did to fix it along with a field image that Gump modified to remove a bright yellow filed that created a checkerboard pattern in the game due to repetition.įor some of the mod packs, lowres.vol is filled with the sounds and plane parts, and let us say there is a specific sound that annoys you (for me PL1va has a few rotten eggs amongst it's mostly diamonds of sounds) you can extract the sounds and go through, find the offending ones and make new ones. For example, in PL1, there is a river tile, "river6.bmp" that has a very snake like bend in it, that on the Island map for MP will travel up the side of mountains, well, you can take that bmp and all the others of it for the different distance viewing and seasons, and change it so it no longer runs up a hill. What you can do is if there is something that is bothering you about the game, like a certain terrain tile, you can extract and find it, edit it, and then just having it in the folder of the game the vol file came from, your newly modified tile will be used. Some of the Mods also include these two extra vol files: 3dSpring.vol and lowres.vol. The other vol files, rbmulti.vol, rbmmulti.vol and rbshell.vol are not as useful as most of the files are not easily open-able either due to encryption or compression, but some have been converted to usable by others, such as the mapboards. Of the stock game Vol files, 3dpatch.vol, 3dfall.vol and 3dwinter.vol are the most useful to extract. They include plane modes, FM and damage Models, sounds, and the graphics for plane parts and terrain amongst other files. ![]() Crazy_dave: what are in the vol files? What can you do with the extracted files? Vol files are file packs for the game. ![]()
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